Lines Matching refs:angle
492 void QDoubleMatrix4x4::rotate(double angle, const QDoubleVector3D& vector) in rotate() argument
494 rotate(angle, vector.x(), vector.y(), vector.z()); in rotate()
497 void QDoubleMatrix4x4::rotate(double angle, double x, double y, double z) in rotate() argument
499 if (angle == 0.0) in rotate()
502 if (angle == 90.0 || angle == -270.0) { in rotate()
505 } else if (angle == -90.0 || angle == 270.0) { in rotate()
508 } else if (angle == 180.0 || angle == -180.0) { in rotate()
512 double a = qDegreesToRadians(angle); in rotate()
601 void QDoubleMatrix4x4::projectedRotate(double angle, double x, double y, double z) in projectedRotate() argument
605 if (angle == 0.0) in projectedRotate()
608 if (angle == 90.0 || angle == -270.0) { in projectedRotate()
611 } else if (angle == -90.0 || angle == 270.0) { in projectedRotate()
614 } else if (angle == 180.0 || angle == -180.0) { in projectedRotate()
618 double a = qDegreesToRadians(angle); in projectedRotate()